Tales of Phantasia (SNES Enhancement)

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Tales of Phantasia (SNES Enhancement)

Beitrag von Redscorpion » 12. April 2013, 07:38

Der User Justin3009 vom romhacking.net Forum arbeitet schon eine ganze Weile an einer verbesserung von Tales of Phantasia. Dabei hat er sich hohe Ziele gesteckt und schon sehr viel geschafft. (Siehe Spoiler)
versteckter Inhalt:
What's been done:
--------------------------------
1. Window Drawing - Completely new window drawing code that replaces the original. There's new pointers and now any window can be on any layer with any coordinates.
2. Main Menu - Completely re-arranged so it looks more modern.
3. Item Menu organization - All items in one column with full name visible.
5. Magic Menu Organization - Spell columns have been reduced to two spells instead of three.
4. Tactics Menu - Re-ordered so now there's 4 PC's on screen all fully functional.
5. Custom Menu - Dumped a couple commands and added new ones. Voices and Arte Names can now be enabled/disabled. Sound selection now has been ordered into one box that changes when you press arrows.
6. Status Menu - New portraits are in from PSX as temporary place holders. Brambald has his own custom portrait.
7. Name Menu - Completely rearranged letter box so it's more convenient.
8. Cless - Cless now has his own tactics that appear in the Tactics menu AND they appear in the Status Menu.
9. Battle Menu Added in "Enemy "HP" "TP" text above the correct places during battle.
10. Battle Item Menu - Redone like the Item Menu. One column with full names.
11. Battle Magic Menu - Spell columns have been reduced to two spells instead of three.
12. Battle - Multiple changes. No more hit delay/slow down, you can walk through PC's, critical hit shakes screen and flashes instead of regular hit, all PC data moved to new bank, etc..
13. Sprites/Palettes - Some PSX sprites have been put in. Cless's PSX palette is in. Next will be Klarth, Arche and Brambald's.
14. Brambald- Voices are extracted. Some skills are chosen for him to use. Nothing in-game yet but he's getting prepped up to be a nice ranger/mage but not a replacement for Arche nor Chester.
15. Klarth - Located Klarth's spell cast code and forcefully made it load Mint's code. Doing that, Klarth is now able to load ANY spell in the game like Mint without worry. This is useful because Brambald would have the same issue.
16. Combo Counter - Removed and enabled automatically. Frees up an item slot and a command byte in RAM.
17. Running - Jet boots are no longer needed.

What WILL be done:
--------------------------------
1. Brambald - Brambald will be a full blown PC. He has a new sprite design and he has voices ready. He'll be an Archer/Mage with a few unique twists that won't make him a replacement for Arche or Chester.
2. Import PSX/GBA sprites - Some are in but there needs to be a lot of redoing due to palette restrictions.
3. Palettes - There will be 4-5 PSX palettes used for every NPC, sadly. If I want to use all 8, I'd have to drop reflections and that sadly cannot happen.
4. Dialogue - HOPEFULLY I can update/expand dialogue. I've got my hand on some tools from someone but I'm unsure how they work yet, but it should be helpful.
5. Voices - Everyone will have updated voices and more voice selections.
6. Stats/Battle Tweaking - I've found exactly what to remove in game so you can move during spell usages. With this, I'm going to create a table on certain spells that will still freeze the game, but others that don't lag or cause issues will not freeze. Since that's the case, MANY of the spells in-game will be drastically altered to fit the new style of play. There's also the issue of allowing the character to attack twice with Cless and probably combo with the other PC's.
7. All PC Control - I'm 1/4th of the way done with this. Figured out where all the code is, just have to find a way to improve it and make it work for all PC's.
8. Arte Updates - There will be some new artes on enemies and a few for PC's. Brambald will have a slew of new artes, but I expect Arche to have at least 2-6 more spells to replace her old ones. Mint will have a few new ones that are damage artes (This I hear is against story things, but I'm thinking of adding in Pikohan damage types as those aren't against the story nor do they break her really. Pikohan became a physical damaging arte later and had no adverse effects. So expect her to be able to damage slightly)

Klarth may have a whole new style of play as well.

9. Cameos - I definitely plan to have cameos in this game. Lilith will of course be in. She will have a lot more artes with unique voices that I whipped up to make her more challenging. There's going to be another variation of her as well for random chance encounter in the arena and there's also going to be a couple other battle cameos. Even a special cameo PC that's just for temporary fun!
Sehr spannend finde ich, dass er versucht die Soundsprachsamples von der PSX Version fürs SNES anzupassen und zusätzlich neue erstellt. Ein Video davon gibt es auch schon.



Schaut euch das alles einfach mal an!

Quelle:http://www.romhacking.net/forum/index.p ... 201.0.html

Gruß

red
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Re: Tales of Phantasia (SNES Enhancement)

Beitrag von lytron » 12. April 2013, 11:02

Ein sehr ambitioniertes Projekt, aber in keinster Weise unwahrscheinlich, dass er das fertig kriegt, wenn man allein betrachtet, wie viel er schon geschafft hat. Da kann man gespannt sein.

Hätte nie gedacht, dass das Spiel so viel Aufwand wert ist! ^_^

*duck* ;)
pantalytron: ルトロンはくそのディスアセンブラだよ!
Perikles hat geschrieben:Man muss sich das mal reinziehen: die Idee ist scheiße, die theoretische Ausarbeitung ist scheiße, die praktische Umsetzung ist scheiße und der so entstehende Anspruch noch beschissener.

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