Today, I have released an early prototype of Dark Kingdom. The game looks neat, but nobody has attempted a fan translation yet. The prototype only allows you to wander around the first castle.
http://www.snescentral.com/review.php?i ... icle=proto
Dark Kingdom prototype
Moderator: Evan_G
Re: Dark Kingdom prototype
Aww, no Combat, huh? That's too bad, because that's the most interesting aspect of this game. In battle, it gives you this weird swing meter that horizontally dashes over the screen and you have to carefully time when to hit the button.... The farther it stops from the middle spot, the less damage you'll do. xD Entirely pointless, but at least it's something unconventional.

They could have made it utterly cool, though, had they used that "speedometer-thingie" to indicate a particular direction in which the hero has to slash, in order to, let's say, hit a specific enemy. But instead you just hit the middle and it'll damage a random guy on the screen. xD

They could have made it utterly cool, though, had they used that "speedometer-thingie" to indicate a particular direction in which the hero has to slash, in order to, let's say, hit a specific enemy. But instead you just hit the middle and it'll damage a random guy on the screen. xD
