Wer etwas ergänzen oder berichtigen möchte, nur her mit den Vorschlägen
APU: Audio Processing Unit
ARP: Action Replay Pro
A/V: Audio/Video
BS-X: Broadcast Satellaview-X
CGRAM: Color Generator Random Access Memory
CIC: Custom Integrated Circuit
CPU: Central Processing Unit
CX4: Capcom X4
DMA: Direct Memory Access
DRAM: Dynamic Random Access Memory
DSP: Digital Signal Processor
EPROM: Erasable Programmable Read-Only Memory
FIG: Double Pro Fighter
GB-Z80: Game Boy Zilog 80
GD7: Game Doctor SF7
GND: Ground
GSU: Graphics Support processing Unit
H-blank: Horizontal blank(ing interval)
HDMA: H-blank Direct Memory Access
Hz: Hertz
IRQ: Interrupt Request
MAD-1: Memory Access Decoder 1
MARIO Chip 1: Mathematical, Argonaut, Rotation & I/O Chip 1
MHz: Mega-Hertz
NMI: Non-maskable Interrupt
MX15001TFC: (?)
NTSC: National Television Systems Committee
NVRAM: Non-volatile Random Access Memory
OAM: Object Attribute Memory
OBC1: (?)
PAL: Phase Alternating Line
PCB: Printed Circuit Board
PPU: Picture Processing Unit
RAM: Random Access Memory
R&D: Research & Development
RF/RFU: Radio Frequency / Radio Frequency Unit
RGB: Red, Green, Blue
RISC: Reduced Instruction Set Computing
ROM: Read-Only Memory
RPG: Role Playing Game
RTC: Real-Time Clock
SA-1: Super Accelerator 1
SCART: Syndicat des Constructeurs d’Appareils Radiorécepteurs et Téléviseurs
S-DD1: Super Data Decompressor 1
SFC: Super Famicom
SFX: (?)
SGB: Super Gameboy
SHVC: Super Home Video Computer
SMC: Super MagiCom
SMD: Surface-Mount Device
SNES: Super Nintendo Entertainment System
SPC: (?)
SPC7110: (?)
SRAM: Static Random Access Memory
S-RTC: Super Real Time Clock
ST010: SeTa 010
Super FX: Super Effects
S-Video: Super Video bzw. Separated Video
SWC: Super Wild Card
V-blank: Vertical blan(king interval)
Vcc: Voltage of the Common Collector
VRAM: Video Random Access Memory
Vss: Voltage Source
WRAM: Work Random Access Memory
X-fer: Transfer
X-tal: Crystal

