Firmware 0.1.7 preview 3
Verfasst: 5. November 2014, 17:36
ikari_01 hat leider vergessen das Update hier zu posten, deswegen nehme ich mir mal heraus das für ihn zu übernehmen.
Ein paar kleine Bugs mit vereinzelten Spielen sind in der Zwischenzeit gemeldet worden, diese werden wohl im nächsten Preview oder der Final 0.1.7 ausgebessert.This hopefully eliminates glitches unrelated to the in-game buttons on some consoles, e.g. Seiken Densetsu 3 rebooting intermittently or graphical glitches in DKC 2+3, that had been introduced with v0.1.7 preview 1.
- Reintroduce more aggressive filtering for control and address lines from the SNES, previously removed after v0.1.6
- Unify and centralize signal edge detection for all sub-units (e.g. S-RTC, MSU1, BSX, DSP etc.) instead of each unit having its own (slightly different) edge detection.
- In-game controller scan has become slightly more time effective under certain circumstances (Auto Joypad Read enabled but no NMIs).
- In-game hooks are now disabled for 10 seconds after loading or resetting a game to help certain games get past their boot screens. This will be configurable in the final.
- Reconfigure the FPGA only when necessary on warm reset, speeding up “reset to sd2snes menu” by a couple hundred milliseconds.
- Fix an MMIO access priority bug for DSPx.
- Fix BS-X ROM detection for games with 2 startups left.
- Fix directory browsing being broken after setting the clock.
Also some preparations have happened under the hood for configuration+cheat menus.