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Rafael Daniels SNES RPG-Projekt
Verfasst: 4. Oktober 2014, 23:24
von ChronoMoogle
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 5. Oktober 2014, 08:07
von lytron
Mich überkam nur vorgestern ein mulmiges Gefühl, als er plötzlich angefangen hat, eine RPG-Engine für den Megadrive zu entwickeln. Ich hoffe, er hat das Projekt jetzt nicht gestoppt.
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 5. Oktober 2014, 21:34
von snoer
vielleicht will er ja insgeheim eine engine mit export für beide konsolen entwickeln

Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 6. Oktober 2014, 18:14
von Ramsis
Ui, toll! RPGs für das SNES kann es gar nicht genug geben!

Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 14. Oktober 2014, 15:49
von faeldaniel
Hello brothers i am here

sorry talk in English, Deutsch is very hard
Never worked with game programming before and for me is one challenge even more for older consoles which is much more difficult

.
In the beginning, i start only as time passes, but today is getting better. The big problem is time, I would like to work full time however it can not, dedicate two hours a day on this project so it is so slow.
My purpose is to create three projects RPG, Platform and similar Resident Evil Engine Game for Snes, programmed for Snes always thinking about getting export to other platforms and today I could exporting all code for Sega Genesis and believe run to in other platforms respecting the particularities of each hardware.
Solar Eclipse will be a one game for Snes and Sega Genesis based on my book o never released.
Today i am programming on both consoles and all I've done is possible to use in Sega Genesis, i never go stop the project and in the future is many news.
Look my engine for levels in both consoles:
Now i go insert collision and more sprites(objects) for this first step.
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 14. Oktober 2014, 22:04
von Svambo
Hi Rafael,
welcome to our little forum here. We've been watching your youtube-channel for some time and the progress on your game engine is really impressive. Keep on the great work!
Nice to see, that the homebrew scene on the SNES is growing.
Greets Svambo
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 14. Oktober 2014, 22:08
von Sebel
Looks and sounds very good. Keep up the great work.
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 14. Oktober 2014, 22:31
von KungFuFurby
I also post in English (sorry, I don't post in Deutsch either...)...
I'm making the music for the SNES version using Mukunda's SNESMod sound driver.
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 15. Oktober 2014, 12:31
von faeldaniel
The music were created by KungFuFurby, he did a great job.
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 15. Oktober 2014, 20:48
von ChronoMoogle
Thanks for joining us in the forums guys! You did a really good job there, I am looking forward to future updates on your project

Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 16. Oktober 2014, 11:09
von Celine
I'm also watching your progress on youtube.
Good luck to both of you.
May I ask you why you choose to do a RPG?
Of course SNES is famous for RPGs but I always thought that RPG was a harder genre to tackle because aside from making the game run you need to also create compelling story, dialogues, characterization, good pacing which aren't easy things to do.
Hope not to sound like a downer, I really appreciate your efforts.
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 16. Oktober 2014, 14:16
von lytron
Celine hat geschrieben:May I ask you why you choose to do a RPG?
Of course SNES is famous for RPGs but I always thought that RPG was a harder genre to tackle because aside from making the game run you need to also create compelling story, dialogues, characterization, good pacing which aren't easy things to do.
Maybe that's just the point: The SNES RPGs left the fondest memories to many of us, and it's exactly that kind of experience that many of us want to recreate/see recreated.
Furthermore, the core elements of RPGs are today still the same as they were back in the day, while other genres have raised standards since then (better graphics, faster action, certain control features you cannot recreate on the SNES and so on).
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 16. Oktober 2014, 21:50
von faeldaniel
Exactly lytron, RPG goes beyond graphics and gameplay, always say, play rpg's like reading a book, you feel and live the characters, few games give you pleasure to play today and this is what I seek to give to the player, the plot of the game should be compensated by the graphical limitations and this is what makes the RPG Games for 16-bit unique.
Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 17. Oktober 2014, 05:50
von lytron
The most important thing is: The Mix between gameplay and story. Don't make the dialogues too long, and leave enough possibility for the player to actually *play*. I play Fantasy Life on my 3DS, and the story quests are boring with endless (unnecessary!) dialogue and "run two screens ahead so you get the next two million textboxes". At least the gameplay is great.

Re: Rafael Daniels SNES RPG-Projekt
Verfasst: 17. Oktober 2014, 16:27
von mupfelofen-de
faeldaniel hat geschrieben:In the beginning, i start only as time passes, but today is getting better. The big problem is time, I would like to work full time however it can not, dedicate two hours a day on this project so it is so slow.
Ever thought about collaborative work? e.g. releasing your current progress under the terms of an open-source license?
You could even put your resources, game-specific files under different terms.
This could speed up your project a little.
