https://www.facebook.com/photo.php?fbid ... 658&type=1
Background Pixel-Artist
Job description: Pixelize 8*8px-tiled backgrounds (tilesets). For a top view Action/Adventure game
(zelda, pocky & rocky) mixing Greek mythology and epic stories (Jules Vernes, moby dick, etc). 1024
tiles per tileset, 1 palette per tile, 6 palettes (15 colors + Transparency each) per tileset. You
will design tilesets based on description / gameplay elements needed and prepare mockups (mockup
screenshots using your tileset). Style need to be very specific to the game with an "ancient" look,
nothing kawai. Game resolution: 256*224.
Experience required: At least one major project as background pixel artist, at least 5 years of experience in pixel art domain. Ability to get astonishing results within low tile count. Ability to work
with palette cycles effect (animated color cycling).
Extra competencies: Able to work remotely, work within tight technical restrictions (color count,
tilecount). Excellent background artist.
Workload: 10 tilesets of 1024 tiles each.
Timeframe: 2 to 3 months (negotiable).
Location: Remote work.
Salary: Per hour, to be negotiated.
When: Now.
Edit: Und gerade kam das offizielle Statement an alle Funder per Mail reingeflattert:
Ich habe das mal im groessten RPG-Maker Forums in Deutschland (RPG Atelier) geteilt und auch auf unserer Facebookpage. Ich hoffe wirklich, die Jungs finden schnell ein passendes und gutes Talent.Dear Investor,
You're getting this email because you're investor in either or both ProjectN or ProjectY. Thank you again for your support!
We wanted to give you a status update. It's been a while no new votes / polls nor updates outside our boards! It could be better!
As you may know, those projects are aimed for completion (go gold) for August 2013.
However it seems very likely a few months of delay will occur. For those interested, main reason is explained bellow:
We are unable to find pixel artists both fitting aesthetics requirements and skills to deliver high-grade and highly-optimized graphics compatible with Mega Drive/Genesis & SNES/Super Famicom specifications.
That is due to the fact nowadays most of the pixel art you may see around may no longer be within 1990's specs.
The difference between printing book with lead characters VS. making a laser copy.
It's been several months we are continuously recruiting and proofing artists with variable success.
Since the situation is still not 100% solved, especially for ProjectN, we have today lunched a public employment campaign which will let us find new talents.
http://www.magicalgamefactory.com/en/bl ... ectlink=16
You may imagine the complexity to design a game without graphics, It's a major challenge for the programmers, level designers and audio composers.
Big up to them, especially ProjectN programmer who has been pushing large chunks of code with very place-holder graphics and very little support!
Nothing is desperate, other points are promising and we are holding up bigger surprises for soon!
PS: Please note it's also very soon that the investors subscriptions for both projects will be closed, you will still be able to invest more, if wanted.
For any questions or concerns, please contact the support or visit the boards. We will also post this message shortly on our blog!
Sincerely yours and thanks for your understanding,
WATERMELON TEAM














