ELEVATOR MADNESS (PRE-RELEASE)
------------------------------
A Super Nintendo home-brew mini-game, coded by The UnDisbeliever
(M. Rowe), published by >Entertainment, and written for pdroms.de's
PDRC 3.666, console/handheld coding competition. To which this
mini-game came third.


SYNOPSIS
--------
You are a bell boy in a stressful 3 story office building and the
elevator's circuits are fried. As the bell boy, it is not your job to
operate the lifts manually, and maintain the peace within the
lobbies.

The stress and tentions within the building are so high, that if two
employees bump into each other with yell no-doubt argue and start a
fight. This is a strike upon your record. Three strikes and you are
fired.

The employees of the building have been instructed to tell you which
floor they wish to exit on. A single up/down arrow means the employee
wishes to go down one floor. A double arrow means that they wish to
go down/up two floors.

If you leave an employee on the wrong floor, he will no-doubt
complain. This is another strike on your record.


CONTROLS
--------
To manually operate the lifts, you must climb the service elevator
and manually press the control buttons on the control pad on each
floor.

To open/close the door of the elevator (on the floor that you are
on), press the Y or A button on the control panel.
To move the lift upwards, press the X button on the control panel.
To move the lift downwards, press the B button on the control panel.


GAME LEVELS
-----------
There are two game levels. Game Type A and Game Type B.

Game type A has failsafes embedded into the elevator's control
panels. Making it impossible to open the door while the elevator is
on another floor. These failsafes also prevent the elevator from
crashing into the floor.


Game type B has these failsafes removed. If you crash the elevator
into the ceiling or the floor, or open the door when the elevator is
on another floor. Then a strike is added to your record.





PRE-RELEASE INFORMATION
-----------------------
This is the pre-release of Elevator Madness. It is currently in a
working state, but still incomplete nethertheless.

The following work still needs to be done to Elevator Madness:
        * Tweaking the game timings
                (some timings feel like they move to slow, while
                 others feel like they move too fast. This
                 pre-release is to get various people help us to
                 get the game timing 'just right')
        * High score list
                (no real reason needed here)
        * Screen showing game controls
                (no real reason needed here)
        * Title Screen
                (to design a title screen, we would need a logo.
                 Something I do not have at the moment)
        * Sound Effects
                (to implement this I would need a music track and
                 sound effects. Again, this is something I do not
                 have at the moment)



WORK DONE THUS FAR
------------------
I heard about the PDRC 3.666 challenge, on the 1st March 2007. The
deadline was 4th March 2007, This while mini-game was designed, coded
and tested within four days.

                       DESIGN: 10 hours
                      ARTWORK:  1 hour
                  PROGRAMMING:  6 hours
                      TESTING:  1 hour
    TWEAKING THE GAME TIMINGS:  2 hours
    -----------------------------------
                        TOTAL: 20 hours


TESTING
-------
Elevator Madness has been confirmed working on the following
       * ZSNES (version 1.51 WIP)
       * snes9x (version 1.50 WIP)
       * A real unmodded Super Nintendo (SNESP-1CHIP-02)


BUG FIXES
---------
(Version 0.02) Added 2007-03-19
   * Removed graphics glitch in Game B.
       Now, all the LCD bits light up correctly when you get a strike

(Version 0.01) Added 2007-03-17
   * Added NTSC/PAL SNES Detection.
       Now the timings for a PAL and an NTSC SNES are the same.
   * Removed Interlacing Issue.
       Now the SNES will not randomly interlace the elevator chain.
   * Added third place logo to PD-ROMs image.
       Yes, this ROM came third in PDRC 3.666


COPYRIGHT
---------
The Super Nintendo home-brew mini-game "Elevator Madness" was coded
by The UnDisbeliever (M. Rowe), published by >Entertainment, and
written for pdroms.de's PDRC 3.666, console/handheld coding
competition.

"Elevator Madness" is copyrighted 2007, by >Entertainment and The
UnDisbeliever (M. Rowe).

This home-brew mini-game is publically distributed under the terms
of the GPL v2.
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA


If you would like to obtain a copy of the source to this home-brew
mini-game and it is not provided, then you may download it from the
>Entertainment website (http://snes.co.nr)


CONTACT
-------
If you wish to contact >Entertainment, you may do so, by sending an
email to snesallstars @ gmail . com


Written: 4th March 2007, by The UnDisbeliever.
Last Updated: 19th March 2007, by The UnDisbeliever.
